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Digital Masterpieces : Are video games any good?

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General public
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psychology
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Bowling...

About the document

Alyssa C.
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documents in English
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  1. Introduction
  2. The way Jenkins structures his argument
  3. The structure of his argument
  4. Conclusion
  5. Works cited

Video games draw plenty of criticism these days. Parents and politicians alike look at video games as a bad thing in society; it's a time sink that prevents families from bonding and schoolwork from getting done, in their eyes. Others view video games as a way to socialize and meet other people, or even make it their career as gaming professional John Wendel, also known as Fatal1ty, has, winning various international tournaments in games like Quake 3 Arena. Other people look at the artistic value of video games, and that is what Henry Jenkins addresses in his article ?Art Form for the Digital Age,? first appearing in the September 2000 issue of Technology Review.

[...] Jenkins writes that if critics can be harsh about including computer-aided art in a museum, he does not want to think about what critics will say about video games being an art form (204). After he introduces the Seldes piece, he starts to draw parallels between cinema of the past and games of the present. One of those is the art of expressive movement. People notice and recognize these expressive movements all the time in modern movies, and visual expression was a new thing back in 1925. [...]


[...] He mainly uses the parallel between the rise of cinema and the rise of video games and says that what people have seen before is what they are seeing now in video games. Society is at a crossroads, deciding whether to accept video games as viable place filler for real-life action. Many people are questioning video game's viability in society, and Jenkins lays out piece by piece what is going on. He first explains video games' influence in today's society; they have become a hotbed of talk much like cinema of yore (203). [...]

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