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Computer graphics

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David N.
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documents in English
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term papers
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7 pages
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  1. Introduction
  2. The importance and application of computer graphics
  3. The importance of graphics cards
    1. The advancement of graphic cards and the technology involved
  4. 2D and 3D modeling and rendering of graphics
  5. Bitmap and Vector graphics
  6. The definition of computer animation
  7. References

The importance and application of computer graphics ranges from being able to play a three dimensional videogame to being able to quickly visualize automotive, aerospace, and even biological shapes and figures. Prototypes and models have become cultural artifacts with the up rise of graphics-based computer applications. In this way, countless amounts of time and money have been saved since the industry has switched from using 'reality' to the virtual world. The virtual world allows the user to make mistakes, to try new things, to save their progress and edit and accomplish things that otherwise would not be possible in the physical world. There are so many subfields of computer graphics that the topic is seemingly always interesting and applicable. There are different types of computer image display, such as: 2D computer graphics, pixel art, vector graphics, 3D computer graphics, and computer animation. It is interesting to delve into the development of modern day graphics engines, because, unlike other innovations, credit for today's computer graphics is due to many people.

[...] graphics card works along the same principles as the CPU, working in conjunction with software applications, sends information about the image to the graphics card. The graphics card decides how to use the pixels on the screen to create the image. It then sends that information to the monitor through a cable.? (Tyson, Wilson) This is why graphics card exist, to take on the work of calculating and rendering complex textures and images on its own memory rather than letting the CPU handle it. [...]


[...] 2D and 3D Modeling and Rendering of Graphics Computer graphics is a very broad term that since the advent of computers themselves has come to encompass many different aspects including text art, graphs and charts, photographs, video games, and 3D graphics to just touch on a few. This last term, 3D graphics, has seen the biggest advancements and is considered one of the most powerful tools in today's graphics industry. This section will discuss the importance and development of 3D graphics to where they are today as well as the modeling and rendering of 3D graphics. [...]


[...] Computer animation can be produced through two forms, although admittedly the increasing use of three-dimensional computer images, particular in motion pictures, has practically made two-dimensional animation obsolete or passé. 2-D computer animation, however, is still widely used to service stylistic, low-bandwidth, and faster real-time rendering needs. Both forms however can be viewed as the digital successors to the animation technique of stop-motion. Two-dimensional figure animation uses separate illustrations and transparent layers. In creating the illusion of movement, the animator only moves a specific part of the figure the arm, the leg, clothing, etc. [...]

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