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True effects of video game violence

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  1. Parent's concerns on the effects of violence in video games on their children
  2. Experiment - I by Hanneke Polman
  3. Experiment - II: A Meta- Analytic review of the scientific literature by Craig Anderson
    1. The independent variables
    2. The dependent variables
  4. Limitations of the study
  5. Results of the experiments
  6. Conclusion

Ever since the invention of video games worrisome parents have questioned the effects of the violence in these video games on their children. There has been a lot of attention on this issue, with it peaking in the late 90s and early 2000s. This was primarily because of the invention of more powerful gaming systems that came hand-in-hand with a new rating system. I consider the height of the focus on violent video games to be when Rockstar Games released Grand Theft Auto III for the Sony Playstation 2.

[...] The first was an experiment by Hanneke Polman, in which children ages 10-13 of both genders were put into groups and played either violent video games, watched the violent video games, or played a non-violent video game. Polman tested these groups for aggressive behavior on the playground after playing or watching these games. The boys had a strong positive correlation between playing violent video games and displaying aggressive behavior on the playground, whereas there was no correlation between the girls and the game condition. [...]


[...] These will all be operationalized by use of a video game system, controllers, and a game. The dependent variable needed to be very specific due to the fact that this very problem has been addressed numerous times. The dependent variable is the amount of aggression in people after playing violent video games. It is operationalized by the ability of the participants to handle a problem with an angry person in a non-violent manner. The ?angry person? will be played by one of the study assistants. [...]

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