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Artificial intelligence in multimedia production

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  1. Introduction
  2. Case studies Thomas Ray, Tierra (1998)
  3. Kenneth Rinaldo, Autopoeisis (2000)
  4. David Rokeby, Giver of names
  5. Alex Galloway and RSG, Carnivore
  6. Nancy Paterson, Stock Market Skirt (1998)
  7. Warren Sack, Conversation Map
  8. Conclusion

Artificial intelligence an approach used to design intelligent agents. Intelligent agents are systems that are able to perceive their environments and use the perception results to maximize on its chances of success. Multimedia is an approach that combines sound, visuals, animations, text, and graphics into an object. Both artificial intelligence and multimedia are used to express and simulate human minds and thoughts in particular (Isahara & Ozaku, 1997). Both fields are aimed at placing creations into the minds of human in real time.

Artificial intelligence is fused with multimedia to make the subjects more ?human.? The processes are aimed at making human beings feel comfortable in the company of the creations. The creations create the feeling of cloning human companionship. The articulation of the two, is aimed at stimulating those human actions, e.g. feeling, touching and seeing, that seem complex to replicate.

[...] Isahara, H. & Ozaku, H Intelligent Network News Reader. In IUI '97. Orlando Sacerdoti, E A Structure for Plans and Behavior. New York: American Elsevier Publishing Company. [...]

[...] In application, the system uses both artificial intelligence and multimedia in its functionalities. Through analysis procedures, the system is able to analyze content and existing relationship in the text messages. The results are used to create a graphical interface. A user can view trends in discussions. A participant is able to understand semantic and social relationships that emerge, as the discussion is underway. The analysis informs a participant about who is talking to who, what conversations are about, and even metaphors in the conversations (Wolfe, 1994). [...]

[...] Artificial intelligence is a wide and broad area. To explore all corners of artificial intelligence, the report is mainly focused on the system and projects that expound on artificial intelligence based on multimedia. Several case studies on art project that incorporated artificial intelligence are described below. Case studies Thomas Ray, Tierra (1998) The Tierra is software created to represent natural evolution in the medium that is natural. The software uses artificial intelligence to create a virtual computer that runs on an evolving operating system. [...]

[...] The robotic sculpture uses the sensor to respond intelligently to the viewer. The sensor data are compared in a central state controller. Autopoiesis breaks the monotony of use of mouse and keyboard between a user and computer. The one way communication direction between computers and users i.e. channeled command and result, makes the computer a ?clever fool.? Autopoiesis brings a new dimension the human computer interaction. The system does not use standard interfaces e.g. keyboards and mouse, and playback methodologies as used in the CRT. [...]

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