We can assume that a few years ago, "cloud computing" was a vague concept, arguing that in an uncertain future, computing would not require anymore software or hardware facilities to be used locally by the end user. This concept had its place with other futurist concepts, such as the vision of a powerful and central artificial intelligence, or Home automation. Indeed, the term "cloud" has everyone believe in a vague idea, far from our everyday reality. However, this concept is now becoming a reality and fully "cloudy" services are currently being launched by lots of providers. "Cloud computing" is touching a broad range of needs, from personal webmail to centralized CRM devices for companies. Let us study this new evolution of IT and learn a bit more about this concept. What and how- This concept could bring to people and companies a new vision of computing. How it started and how it will change in the near future: "Cloud Computing" cannot be attached to a technology or to a particular device. It is more a concept, which is based to the final user's vision of the service provided. And as a concept, the interpretation of "Cloud Computing" may differ according to specialists and spheres of vision.
[...] Concrete examples of cloud services in the future: the videogame example a. Piracy issues Entertainment computing services such as video games are a quickly growing market. Video gaming, especially on computer has become a very popular good of consumption. However, the market is suffering from a huge globalization of piracy. As in music industry, this piracy may be an important issue. b. Hardware issues Then, video developer use to encounter hardware problems on PC: videogames working on consoles are running on the same systems, so it is easier to program efficient software that takes into consideration this simplified system. [...]
[...] From 1995 to 1999: first companies exchange systems c. From 2000 to 2002: the internet explosion d. From 2002 to 2005: think internet different e. From 2005 to 2009: make the cloud a reality 3. One cloud, several shapes 4. Cloud computing: a perfect concept? a. Technical issue and risks b. Strengths & weaknesses PART TWO – ANALYZING “CLOUD COMPUTING” IN TODAY'S MARKETS 1. Concrete examples of cloud service: a. The ERP industry example. [...]
[...] b. The videogame industry example The “cloud” through companies' strategies in 2009 a. Google b. Amazon c. Microsoft 3. Conclusion: how cloud computing jeopardizes competitive relations PART THREE – ANTICIPATING THE “CLOUD" EVOLUTION 1. What impact will cloud computing have on next 10 years? a. Impact on behaviors b. Economical impact c. Organizational impact 2. [...]
[...] October 2008: Microsoft “cloud” a new operating system based on cloud computing? Microsoft's strategy : - Find new ways of getting out from this dead end: multiply new projects, such as Bing, Microsoft Exchange servers, video game products, Conclusion: As a leader, Microsoft did not plan this cloud upheaval. Windows, its main turnover generator, is typically the contrary of cloud software. However, the company tried to catch up with new tendencies: transforming its Live Search service into a new service (Bing the company designed its new Windows 7 more as a really ergonomic “window” to the internet. [...]
[...] Here is why cloud computing videogames services may be a prior success in the future. However, even if it is a good system, developing this strategy may be dependant of technical technologies development such as optic fiber and high speed/low ping bandwidths everywhere The “cloud” through companies' strategies in 2009 Let us remind that strategy is a plan for action in order to achieve a particular goal. Strategy is the meeting of company's internal situation, company's environment, and company's vision of success in the future (key- success-factors). [...]
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