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29 Oct 2024

Exploring Profit, Entertainment, and Ethics in Sports

Case study - 4 pages - Sport marketing

The commercialization of sports implies utilizing sports activities, events, and athletes for profit. This dynamic has turned sports from plain recreational activities into these multibillion-dollar industries. However, with this commercialization comes a complex dilemma: the balance between...

02 Jan 2013
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Christians in the entertainment industry

Case study - 4 pages - Film studies

As an aspiring filmmaker, it would seem that I'm on my way to entering an industry that isn't exactly brimming with Christian values. The film industry, along with the rest of the entertainment industry (music, theater, advertising, etc.), tends to be more interested in what makes...

29 Sep 2010
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Blockbuster Entertainment Corporation

Essay - 7 pages - Services marketing

Blockbuster video is the undisputed king of the video-rental industry. The following comment made by Fran Bernstein of Merrill Lynch accurately describes Blockbuster's position. “Blockbuster stands alone in the video rental market in both size and ambition. One wonders where is the Burger...

23 Jun 2010
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High definition entertainment

Thesis - 8 pages - Electronics, mechanics, engineering & technology

The history of the television is a very interesting subject for those who wish to know more about where the “idiot box” came from. The word ‘television' was coined on the 25th of August 1900 at the International World Fair in Paris. We all know how the television serves to...

16 Jan 2009
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Creating a marketing communication campaign for the entertainment industry

Essay - 6 pages - Services marketing

Sensation white is one of the world best dance event. For each party, around 40,000 people buy tickets and dance for 7 hours, listening to 10 famous DJs. The first party was held in 1999, and for the New Year 2008 celebration, they create a special party in Düsseldorf with a special program....

09 Jan 2009
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Entertainment industries and globalization: Focus on the music industry

Case study - 8 pages - Journalism

For the past decades, globalization has represented the center of each and every interest from the populations, the firms, the states and the international organizations. It has invaded every aspect of our lives in a way or so, from the way we dress to the things we buy and the leisure we have....

11 May 2009
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The American TV series as an entertainment product (2007)

Thesis - 4 pages - Film studies

In September 2006, the traditional film du dimanche soir was deposed on the first two hertziennes French channels by three TV series. These three TV series are American ones: CSI (Les Experts), Without a Trace (FBI, portés disparus) and ER (Emergency Room, Urgences). After having being seen as a...

12 Dec 2022

Corporate strategy - Disney +

Case study - 9 pages - Business strategy

Entertainment giant Disney's new streaming platform is undoubtedly a major turning point for the company. Disney+ is an online video-on-demand platform owned and operated by The Walt Disney Company through its Walt Disney Direct-to-Consumer and International division with the four...

22 Aug 2024

XFL Case Study Questions

Case study - 2 pages - Sport marketing

The XFL failed due to strategic missteps and bad decisions. Indeed, there was a demand for sports entertainment time during the off seasons. The first misstep was the lack of three major elements in the announcement: a strong independent financial base, a national broadcast partner and...

07 May 2021
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SWOT Analysis - Walt Disney

Case study - 5 pages - International marketing

The Walt Disney Company is an American company founded in 1923 and specializing in the field of entertainment. It was originally a cartoon studio created by two brothers, Roy & Walt Disney. Success was quick, and the group quickly grew in size. In the 1950s, the company turned to the...

02 Jun 2021
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Porter's Five Forces - Disney

Case study - 4 pages - International marketing

The Walt Disney Company is an American company founded in 1923 and specializing in leisure and entertainment. The Walt Disney Company was originally a cartoon production studio, created and supported by the two brothers of the Disney family. Disney studios are the source of many cartoons...

31 May 2021
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PESTEL Analysis - Disney

Case study - 5 pages - International marketing

Disney is the short name commonly used for ‘The Walt Disney Company', an American company originally operating in the animation sector since 1923. Then over the years, they achieved successes in the entertainment sector in general. In 2012, it became the world's leading...

11 Apr 2024

How Can a Smartphone Application Generate Money?

Presentation - 1 pages - Digital & e-marketing

NiteLife® is an application I would like to develop for a broad array of smartphone operative systems. The app would mainly be targeted towards tourists and allow them to find all the nighttime entertainment venues in a certain range, such as nightclubs, bars, exhibition halls and theaters.

19 May 2021
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PESTEL Analysis - Virgin

Case study - 5 pages - International marketing

The Virgin group is a world-famous British group. The group, owned by tycoon Richard Branson, who founded it in the 1970s. Branson and his associates defined themselves as entirely virgins in the business world, hence the chosen name, Virgin. The group has dozens of companies, most of which are...

29 Jul 2024

Business issues in the US

Course material - 24 pages - Management

In the early 20th century when faced criticisms or a crisis large, corporations started to end their culture of secrecy and to promote the broadcasting of information towards the public. They relied on journalists, or the used posters, publicity bureaus and press agents to become experts in...

21 Nov 2014
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Time Warner Corporation

Case study - 9 pages - Business strategy

Alike other sectors, success in the entertainment industry never arises overnight, but rather involves running the enterprise based on creativity and timely strategizing to weather obstacles which threaten the survival of the entities. Typically, the formidable strength of players in the...

03 May 2023

Amazon battles for slice of online gaming market - McGee Patrick (2020) - Amazon's study in the video game sector

Text commentary - 3 pages - Digital & e-marketing

The video game industry or video game industry is a sector of activity specializing in the creation and marketing of video games in the world. Existing since 1970 in the United States, this industry is becoming more and more popular in the world and whose largest firms are today mainly based in...

27 Oct 2024

Addressing the Evolution of Grey's Anatomy: A Proposal for Sustainable Storytelling

Essay - 2 pages - Film studies

In the medical drama area, it is not normally that many shows have left as much mark as Grey's Anatomy. Throughout its long show run, it has managed to captivate viewers' hearts with its critical character arcs, powerful plotlines, and profound emotional weight. However, as the series...

22 Feb 2023

Technology, a Benefit to Superheroes - Introduction

Essay - 1 pages - Sociology & social sciences

During the digital revolution, technology scares. It is thought to be harmful and will destroy our way of life and our humanity. This fear is reflected in the feature films of these years: "Terminator" (James Cameron, 1984), "Matrix" (The Wachowskis, 1999), "War Games" (John Badham, 1983) to name...

09 Jan 2015
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Boredom: Is there a cure?

Case study - 5 pages - Psychology

Ask yourself this question which is essential when we know that we will be interested in the school boredom. Indeed, many people believe that it is possible that the school is no longer boring. But can it really cure boredom? The authors believe that a cure boredom admits outnumber those who...

29 Mar 2016
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Macro & micro economics: Disney-Pixar merger

Case study - 5 pages - Economy general

A merger occurs when two or more organizations come together under common ownership. The benefits of mergers step from the concept of synergy which holds that when units are combined together greater value is achieved (Gaughan 2010, p. 132). The coming together of companies gives them the ability...

27 Jul 2015
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Adverse and positive effects of Video Games

Essay - 1 pages - Sociology & social sciences

Children are vital part of the information age. Information is shared quicker today than ever before. This allows trends to prevail quicker than ever before as well. One phenomena that seemed to be a trend, is becoming an actual rite of passage for children. Video games are in almost every...

28 Aug 2009
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Service marketing in multiplex

Case study - 110 pages - Services marketing

The magical word in cinemas today is - multiplex. It caters to the busy, fast moving and variety-loving consumer who wants more than just one film under a single roof. Multiplexes have become just a rage that most of the old cine complexes are converting to multiplexes. Cinema cannot be an...

03 Apr 2009
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The Indian television broadcasting industry

Market study - 43 pages - Business strategy

The Indian Entertainment and Media Industry has out-performed the Indian economy and is one of the fastest growing sectors in India. It is rising on the back of economic growth and razing income levels that India has been experiencing in the past years. This is significantly benefiting the...

03 Mar 2011
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Amusement parks in France

Market study - 26 pages - Services marketing

"One can dream, design and build the most fantastic worlds, and thanks to the efforts of mankind, this dream has now become a reality" All the credit goes to the great men with great minds who have founded these great empires, movies, cartoons and theme parks in the world. In this report, our...

19 Mar 2009
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A study on event management

Thesis - 23 pages - Services marketing

Michael J Wolf, in his book "The Entertainment Economy" says, "Entertainment not autos, steel or financial services is fast becoming the engine of growth of the new economy". Digitalization, broadband and internet make this among the fastest growing businesses worldwide....

16 Feb 2011
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The Serious Game: Strategy and market analysis

Case study - 20 pages - Business strategy

Mobiclic, MS Flight Simulator, NASCAR Racing, RollerCoaster Tycoon, Dance Revolution are all concrete examples of the explosive popularity of the serious games. Classified by their nature, they satisfy different needs. Mostly played by the young generation, these games are also a source of...

24 Dec 2014
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Video Games Console Prizing Puzzle in Microsoft and Sony

Case study - 10 pages - Computer science

Entertainment is a big part of the developed countries economies. A greater part of the entertainment is mainly on the video games, software products, which exist solely for the amusement of the users. Video games can run on modern computer platforms but there are also dedicated...

24 Nov 2009
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A comprehensive review of creative commons

Tutorials/exercises - 9 pages - Journalism

Creative Commons (CC), represents a movement towards “balance, compromise, and moderation” within copyright. Described by its proponents as a ‘some rights reserved' copyright, CC introduces a number of licenses that allow creators to selectively use private rights to create public...

29 Sep 2010
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An analysis on Disney

Case study - 4 pages - Business strategy

Disney Corporation was founded 87 years ago. It is an international company specialized in entertainment and media. Today, Disney is the biggest company in the world in this field. It is involved in the entertainment, media, tourism, and leisure fields. It also contributes in the...