Ken Kutaragi was born on August 8th, 1950 in Tokyo. He was a brilliant student of Denki Tsushin University where he graduated as an engineer, specializing in various machinery and electronics. As a visionary, he saw the early potential of video games while the market was still in its infant stages.
He joined Sony in 1975; the technological advances in the late 1980s and the technical progress made on various media eventually convinced him that video games would be a mass entertainment of the future.
However, Sony has not really started yet in the race and by far it follows the battle between Nintendo (with its Famicom) and Sega (Megadrive), the two leaders of the time on the market. Ken Kutaragi, was employed by Sony but was not feeling understood or listened to within the company.
He accepted an offer of employment offered by Nintendo who was looking for a sound engineer to develop its console. He worked for days in utmost secrecy to finally achieve a technological treasure trove, the SPC700, which allowed the Super Famicom Nintendo exceed the Sega console in sound.
Despite this betrayal of the highest importance, the historical president of Sony, Norio Ohga, Kutaragi offered his support and gave him the means to finish its work against the promise of his return to the ranks. If his actions seem to go against morality, we must recognize that Ken Kutaragi has reached his goals through this ploy rather than his academic talent.
Sony entered the ground floor in the video game market by agreeing to participate in the project "CD" and particularly by endorsing the project "PlayStation".
Tags: Ken Kutaragi as a captain of the Japanese industry, video games, Play Station
[...] Ken Kutaragi remains in the eyes of the person who invented the best- selling consoles of Sony. These have brought the company into the era of video games through the front door. All these makes him as a true living legend to many. The result speaks for itself: Sony's leadership over the years on the market for home consoles and the PlayStation is in this day and the most commercially successful brand with timeless Walkman. Historical field / context It seems logical to treat this part of the gaming market as emptied, its evolution in recent years from a global perspective, we see that this is a market that has exploded since the 1990s. [...]
[...] This increase is largely explained by the explosion of Internet services that will intervene in the coming years. We note that the next generation consoles will come with a range of multimedia features that the network will develop over time: the Sony PlayStation3 output at the beginning of 2007 allowed the user to play with anyone in the world with a broadband Internet connection.This is the future of video games market. Regarding the market share of this sector, if Sony has an edge vis-a-vis its competitors, Nintendo and Microsoft the differences will be brought to Sun inuer in the future.Quite significant problems are associated with the launch of the new PlayStation and parallel the growing success of consoles "adverse" (XBOX 360 from Microsoft, Nintendo Wii) may explain this phenomenon. [...]
[...] The success of PlayStation has made him a legend in the world of video games despite its difficulty. Proof is the fact that in 2004 Time magazine has brought in its annual list of 100 most influential people on the planet. Kutaragi is also widely credited for turning a hobby of enthusiasts in an industry whose turnover now exceeds that of film. Ideas - principles Ken Kutaragi is a man who does not look like all the great leaders of the global economic sphere. His principles are therefore atypical. [...]
[...] Ken Kutaragi, a Japanese captain of industry Biography Ken Kutaragi was born in August in Tokyo. He was a brilliant student of Denki Tsushin University where he earned his engineering degree, specializing in various machinery and electronics. Visionary, he foresaw very early the potential of video games while this market was still in its infancy. He joined Sony in 1975, the technological advances of the late 1980s and the technical progress made on various media eventually to convince that video games are the recreation ground for the future. [...]
[...] Same for the PlayStation 2. However, When released, both, HAD dirty That Were unthinkable for previous game machines. Because this is Offered Both experiments That Could not Be HAD one previous game machines "With the PlayStation you can have gaming experience that can not be seen before, things like graphics and next generation service varied s that will be available via the network.And as for the PlayStation and PlayStation2, we believe that people who love games will seek to appropriate them without asking questions. [...]
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