We selected the gambling industry as a group because we thought it would be interesting, challenging and because the industry has recently felt a new impulse with the internet. The gambling industry is not one of the most recent industries though, and to understand it fully we decided to analyse the gambling industry on a global scope. The casinos & gaming sector consists of all forms of online and traditional betting on sports, lotteries and slot machines, as well as gambling in casinos or bingo halls. The online segments of the sector include revenues generated from betting on all formats via the Internet. Market values represent net winnings for all operators. Depending on the type of game and its location, net winnings are typically 15-20% of total bets wagered. The global casinos and gaming sector operates differently from country to country, according to regulatory barriers, which often reflect the cultural acceptance of gambling in a particular country. For instance, in the US, sports betting, casinos and machines are the dominant gambling format, while in Japan pachinko machines are clearly the dominant form of gaming. In Europe, lotteries remain the dominant revenue source for the industry, although online gaming has steadily become an increasingly popular segment. Whilst gambling machines continue to provide the highest revenues for the US casino market, non-gaming operations such as restaurants, hotels and retail stores are an increasingly vital source of industry profits. The further loosening of online gambling regulations would trigger massive expansion within the industry, with Internet gambling already predicted to generate $1 billion in the US. Many of the leading US players are already developing online alternatives in anticipation of such a change. Regulatory issues remain one of the key factors limiting growth in the global casinos and gaming sector despite the fact that in recent years legislation has been relaxed in many countries. For example, in the US many states are moving to legalize or expand existing gaming activities, as the industry has proven to be a highly lucrative source of tax revenue for states where it is already legal. Meanwhile, in the UK, there will be a major shake-up of gambling legislation with the Gambling Act which will be put into action on the 1st of September 2007, which promises to propel a major boom in the domestic market. The Gambling Act will allow the creation of super casinos, in the style of facilities in Las Vegas.
[...] The Gambling Act 2005 will be fully effective from September 2007, its main reforms being: Changing the regulatory and licensing structure of the industry Lifting some of the current restraints on commercial gambling, such as those relating to advertising Allowing remote gambling Establishing the Gambling Commission, which has taken over the duties of the former Gaming Board for Great Britain Introducing the three casino categories of regional, large and small Increasing the three categories of gaming machines to four, defined by different levels of stakes and prizes. [...]
[...] Source: Mintel Strategic Group Analysis The Strategic Group chart above illustrates the positioning of the different sectors in the industry with regards to Geographic Coverage and Technological Positioning. These two factors are very important variables in the industry. As you can see there is a trend in the positioning of the groups on the chart. The more geographic coverage they have, the higher the level of technological position. This may be because the industry is very competitive and the power of the technological position is what enables them to develop into other countries. [...]
[...] The Key Success factors of the gambling industry explained with the example of MGM Mirage With help of annexes and the example of MGM Mirage, it is possible to spot some key success factors of the gambling industry. MGM Mirage is a very young company; it was created only in 2000. It is the result of a merger of MGM Grand and Mirage Resorts. Recently it acquired one other huge player in the gambling industry, the Mandalay Resort Group. This is one of the key success factors of MGM; acquiring other key players with all good consumer bases and excellent establishments in key locations allowing the company to further develop its strong market position and have a great deal of the future its hand. [...]
[...] After preliminary research and analysis we noticed that two of the main regions studied, Asia and America where quite similar in both their industry life cycle and product life cycle, so we decided to put them in the same category on the graphs. Gambling Products life cycle In the gambling industry the different products are sport betting, lotteries, roulette, card games, fruit machines and online gambling. We decided to put all the various online formats of gambling (card games, lotteries, roulette, fruit machines and sport betting) in the growth phase as they are all in the same situation (new way of gambling) and related to the same distribution channel. [...]
[...] o US sports betting, casinos, machines o Japan pachinko machines o EU lotteries online gambling Technological The technological aspect of EPISTLE, highlights the affect technology has on the Gambling industry in the external environment. It's concerned with the way gambling techniques have developed, how Gambling is communicated and marketed through the use of new technology, as well as how it can be controlled. Internet gambling is fast becoming the new way forward, for cash rich but time poor. It is incredibly convenient to hop onto an internet connection, and start gambling within minutes from the comfort of your own home. [...]
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